Board Game Arena Team Contact us
DrClick
- Place the board in the center of the table. -
Is the - Once upon a time - for boardgames.
Is the - Once upon a time - for boardgames.
joezg
Let me teach you this delightfully silly game
Draasill
It does not matter whether you win or lose, what matters is whether I win or lose !
xate
Will Cook For Boardgames
LeifGo
Champion of bad dice rolls
p1ngouiin
BGA lead system administrator, DevOps, (board)geek, and biker ✌
lordalx
Here comes a new challenger!
BROT42
BROT42 needs some time to think
thoun
BGAddict
Lymon Flowers
We don't stop playing because we grow old; we grow old because we stop playing. - Shaw
Community moderators
matte_segel
«╬♣
MegaRedSSJ3
Board game collector and regular player.
Gilbert of Talagbar
I prefer turn based tables.
Lukasz83
I speak Polish and English.
My favorite game: Terraforming mars.
My favorite song: My favorite game (by The Cardigans).
No pun intended ;)
My favorite game: Terraforming mars.
My favorite song: My favorite game (by The Cardigans).
No pun intended ;)
The Cereal Killer
Power Resides Where Men Believe It Resides.
diegaum
Hey, sit down and let's play a game!
theroguebard
Games are fun. I like games.
decimalpwo
来跟大佬们学习学习
Board_game_hat
Trying board games on for size in Edmundston NB 🇨🇦. Invite me to play Wingspan, 7 Wonders Duel, Space Base, Earth, Gizmos, Backgammon, Castles of Burgundy anytime, or any game really but give me a play or 2 to learn it and I will ask for a rematch.
J'essaie des jeux de société pour voir si ils me font à Edmundston NB 🇨🇦. Invitez moi a jouer Wingspan, 7 Wonders Duel, Space Base, Earth, Gizmos, Backgammon, Castles of Burgundy n'importe quand, ou n'importe quel jeu nouveau pour moi et donnez-moi une partie ou deux et je vais apprendre les règles, mais je vous demanderai une revanche.
J'essaie des jeux de société pour voir si ils me font à Edmundston NB 🇨🇦. Invitez moi a jouer Wingspan, 7 Wonders Duel, Space Base, Earth, Gizmos, Backgammon, Castles of Burgundy n'importe quand, ou n'importe quel jeu nouveau pour moi et donnez-moi une partie ou deux et je vais apprendre les règles, mais je vous demanderai une revanche.
Saci1130
- Tudsz játszani?
- Tudok.
- És szeretsz is?
- És szeretlek is.
<3
- Tudsz játszani?
- Tudok.
- És szeretsz is?
- És szeretlek is.
<3
Game developers
ufm
Games developed: Pinochle, Heckin Hounds, Paint the Roses, Toepen, The Brambles, Tumbleweed, Yokai Septet, Hanamikoji, Two-Ten-Jack, Go-Stop, Twin Palms, Tiến Lên, Poker Dice, Gin Rummy, Bacon, President, Ice and the Sky, Sasaki, Sergeant Major, Ludo, Pente, Baby Dinosaur Rescue, Big Two, Nap, Cradle to Grave, Yaniv, Go Fish, Mia, Euchre, Five Three Five, Briscola, Roppyakken, Seotda, German Whist, ECK, Durak, Seikatsu, Spite and Malice, Rummy, Dobro, Fruit Picking, La Marche du Crabe, Golf, Kings in the Corner, Crisps, Yahtzee, Minhwatu, Tranquility: The Ascent, Cucumber, Cheez-Tricks, Sevens, Coupell, Nylon-ppong, Open Face Chinese Poker, Qu4to, Pyrga, Regidice, 31, Schnapsen, Sherlock 13, Hearts, Pier 18, Blackjack, Knockout Whist, Dominoes, Nain Jaune, Hoola, Dou Dizhu, Mighty, HUND, Bahama Taxi, Regicide, Hawaiian Hanafuda, Écarté, Stonks, Gomoku, Narabi, Art Thief, Farkle, 42
A floating octopus adorabilis
Tisaac
Co-dev of Alhambra, Papayoo, Marrakech, The Crew, Agricola, Bang, Equinox.
Games developed: Alhambra, Memoir '44, Yin Yang, Akropolis, Nidavellir, Federation, Equinox, Kingdom Builder, Ark Nova, BANG!, Altered, The Crew: Mission Deep Sea, Santorini, Rauha, Welcome To, Planet Unknown, Number Drop, Marrakech, Caverna, Concept, Heat: Pedal to the Metal, Simplicity, Papayoo, Barrage, The Crew, Ancient Knowledge, Agricola, Gold’n’Crash
Developer of Santorini, Kingdom Builder, Concept, Welcome To, YinYang, Nidavellir and more to come...Co-dev of Alhambra, Papayoo, Marrakech, The Crew, Agricola, Bang, Equinox.
Een
-- Retired BGA admin since the 1st of March 2023: https://boardgamearena.com/forum/viewtopic.php?t=29431 --
-- Just a regular player now :) --
Games developed: Red7, Jaipur, Checkers, Lines of Action, Tobago, Siam, Gomoku, Eminent Domain: Microcosm, Targi, Tablut, Puerto Rico, The Werewolves of Miller's Hollow, Color Pop, CuBirds, Djambi, Secret Moon, Apocalypse at the Zoo of Carson City, Saboteur, Sushi Go!, Elfenland, Tokaido, Terra Mystica, Diam's, Ginkgopolis, Koi-Koi, Chess, Outlaws: Last Man Standing, Uncle Chestnut's Table Gype
Do you mean rules have to be explained _before_ playing?-- Retired BGA admin since the 1st of March 2023: https://boardgamearena.com/forum/viewtopic.php?t=29431 --
-- Just a regular player now :) --
stefano
Games developed: Balloon Pop!, Morocco, Queens & Kings... A Checkers Game, Dice Theme Park, BuyWord, Rainbow, Senshi, Break the Code, Can't Stop Express, Isle of Trains: All Aboard, The Mother Road: Route 66, Verona Twist, Tinners' Trail, Mercado de Lisboa, Empire Plateau, Zooloretto, My First Castle Panic, Sushi Go Party!, Pyramid Poker, Stockpile, I'm The Boss, Herooj, Little Factory, Guile, The Gnomes of Zavandor, Samarkand
Moof
Games developed: Betta, The Vale of Eternity, Lost Seas, 12 Chip Trick, Blood Rage, Captain Flip, Vaalbara, Perfect Words, Pandemic, It's a Wonderful Kingdom, My City, Khiva, Dobble Connect, Oriflamme, Faraway, Gang of Dice, Solstis, The Number, Jekyll vs. Hyde, My City: Roll & Build, Roll'n Bump, Mojo, Pocket Cats, Dracula vs Van Helsing
Victoria_La
Games developed: Origin, Eminent Domain: Microcosm, Madeira, Ultimate Railroads, Battleships Pencil & Paper, Kingdomino, Hive, Century: Spice Road, Lewis & Clark, Eminent Domain, Isaac, Tapestry, Russian Railroads, Signorie, Kabaleo, Patchwork, Nippon, Khronos, Dungeon Petz, Dragon Line, Terraforming Mars
I enjoy playing boardgames and also develop them for BGA in my spare time
Mogri
Games developed: Jump Drive, Villagers, Blue Skies, Envelopes of Cash, Arctic Scavengers, Streets, No Thanks!, Daybreak, Gaia Project, The Great Split, Spots, PARKS, Space Station Phoenix, Astra, Art Decko, Mini Rogue, It's a Wonderful World, Caper: Europe, Beyond the Sun, Maracaibo
Developer of Gaia Project, Maracaibo, It's a Wonderful World, and other BGA adaptations. Send me a message if you're looking to adapt your game!
tchobello
He's already in me
Games developed: Tichu, Sensei, Expedition: Northwest Passage, Linx, Room 25, Legends of Hellas, Takenoko, Orion Duel, Khronos, Boomerang: Europe, Caïrn, Origin, Egocentric World, War Chest, Dungeon Twister, Boomerang: Australia, Worldwide Tennis, Machiavelli, Le Roy des Ribauds
I don't have to sell my soulHe's already in me
Kayvon
If you're a publisher looking for a slick implementation, send me a message.
Games developed: PARKS, Space Station Phoenix, Astra, Art Decko, Mini Rogue, It's a Wonderful World, Caper: Europe, Monster Factory, Maracaibo, Jump Drive, Villagers, Envelopes of Cash, Arctic Scavengers, Streets, Daybreak, Gaia Project, The Great Split, Spots
I develop games on BGA!If you're a publisher looking for a slick implementation, send me a message.
Mistergos
Games developed: Volto, Room 25, Trek 12, Ticket Gagnant, Rallyman: GT, Mythic Battles: Ragnarök, Super Fantasy Brawl, Architects of the West Kingdom, Hadrian's Wall, The Crew, Anachrony, DIG UP Adventure, Chakra, Age of Civilization, Decrypto, Trekking the World, Clash of Decks
n_e_s_s_u_n_o
Games developed: Hens, Rolling Pins, Block Arena, Vault: A Den of Thieves, Shifting Stones, Diceathlon, Inverted Dice, Panic Lab, Micro Midgard, Zefiria, Xxung, Nacho Pile, Micro Dojo, Zuuli, GrumbleStone, Pugs in Mugs, Vault: A Solitaire Dice Game
darhf
Games developed: 7 Wonders Architects, Color Flush, Next Station: Paris, Living Forest, Photosynthesis, Looot, Stella – Dixit Universe, Mech A Dream, Terraforming Mars, Lost Explorers, Next Station: London, Qawale, Splendor, CATAN, Next Station: Tokyo, Res Arcana
MarkSteere
My niche as an abstract game designer is an architecture first approach. A set of rules has a beauty all its own, independent of the gameplay. Go, Reversi, Hex, and Y inspired me initially, without ever having played any of them. Like those games, my games are based on pure, simple, essential mechanisms - more discovery than invention. They aren't arbitrary or hodgepodge. I also try to make my games as unique as possible - different from what I've already done, and different from what's out there. I don't do "with a twist" games.
Other designers, some very successful, do it differently. They start with a concept, playtest it extensively, tweak it, playtest it again, tweak it again... until they arrive at gameplay which meets their high standards. I couldn't do that even if I wanted to. I'm a decidedly below average player of games, and I'm not one to judge quality of play. I do playtest my games to make sure they don't have any robustness issues, but I can never really be sure until talented players get ahold of them and try to wring them out. Generally, the simpler a game is, the more vulnerable it is to problems. There was speculation that Dodo would quickly fall, but it's still standing strong.
Luckily, a small percentage of my games turned out to be pretty good in spite of my modus operandi.
My journey at BGA. I am not a programmer. I saw that there were tutorials and I thought, How hard can it be? Little did I know. I designed Gopher as a super simple game to make my first programming project easy. It wasn't. My strategy was to copy the Reversi program and swap out the graphics and game logic. My program was a total kludge and it took a lot of work by Sunil Patel to make it functional. He was a fan of my game, Flume, which he had programmed for his own fledgling game site, and he took me under his wing. He disappeared after Gopher, but then Tisaac stepped in and helped me quite a lot on various game programs. He wasn't writing my programs for me but he always told me just what I need to know to get back on track. Tisaac really helped me get a toehold at BGA. UFM deserves mention for his help with the pie rule and player panel which I've used in many programs since. Eventually I would get through a few programs without needing any help. But then I got stuck on Cephalopod and VictoriaLa came to the rescue.
The developers are overall a stellar bunch of guys (and girls). To those who helped, reluctantly or otherwise, I say Thank you. It was noble of you to take time away from your own projects to help a doddering old amateur develop a game program that would be lucky to get .01% of the playership.
The admins here are awesome. Most have personally thanked me for my contributions. Pleasant admins are the exception to the rule. At most game sites the admins are dimwits who take pleasure in lording over the designers.
To me, designers are the apex predators. Selectors (developers) play an important role but are decidedly lower in the food chain. In my case, I wear a designer hat with a little developer feather in the band. My specialty, the naturally finite (no superko etc.), decisive abstract, is the highest form of a game.
Other designers I admire include Michael Amundsen and Alek Erickson. I view Michael as the current torch bearer in this thin sliver of the design universe we've found ourselves in. Alek has collaborated with Michael on many designs. I like Christian Freeling. He's been around for a long time designing Chess and Checkers variants.
There aren't many shrink-wrapped games I like. Azul for example, popular though it is, totally misses me.
I've lived in Mongolia since March 2019. I lived in California for 20 years before moving here.
Article about me:
https://www.abstractgames.org/marksteere.html
Article by me:
https://www.abstractgames.org/finitude.html
Mark Steere Games chat: https://discord.gg/feCAeKxyxD
Games developed: Silo, Cephalopod, Herd, Dodo, Oust, Impasse, Gopher, Rive, Hadron, Mod Ten, Icebreaker, Fractal, Coins, Zola, Redstone, Diablo
Think outside the shrinkwrap.My niche as an abstract game designer is an architecture first approach. A set of rules has a beauty all its own, independent of the gameplay. Go, Reversi, Hex, and Y inspired me initially, without ever having played any of them. Like those games, my games are based on pure, simple, essential mechanisms - more discovery than invention. They aren't arbitrary or hodgepodge. I also try to make my games as unique as possible - different from what I've already done, and different from what's out there. I don't do "with a twist" games.
Other designers, some very successful, do it differently. They start with a concept, playtest it extensively, tweak it, playtest it again, tweak it again... until they arrive at gameplay which meets their high standards. I couldn't do that even if I wanted to. I'm a decidedly below average player of games, and I'm not one to judge quality of play. I do playtest my games to make sure they don't have any robustness issues, but I can never really be sure until talented players get ahold of them and try to wring them out. Generally, the simpler a game is, the more vulnerable it is to problems. There was speculation that Dodo would quickly fall, but it's still standing strong.
Luckily, a small percentage of my games turned out to be pretty good in spite of my modus operandi.
My journey at BGA. I am not a programmer. I saw that there were tutorials and I thought, How hard can it be? Little did I know. I designed Gopher as a super simple game to make my first programming project easy. It wasn't. My strategy was to copy the Reversi program and swap out the graphics and game logic. My program was a total kludge and it took a lot of work by Sunil Patel to make it functional. He was a fan of my game, Flume, which he had programmed for his own fledgling game site, and he took me under his wing. He disappeared after Gopher, but then Tisaac stepped in and helped me quite a lot on various game programs. He wasn't writing my programs for me but he always told me just what I need to know to get back on track. Tisaac really helped me get a toehold at BGA. UFM deserves mention for his help with the pie rule and player panel which I've used in many programs since. Eventually I would get through a few programs without needing any help. But then I got stuck on Cephalopod and VictoriaLa came to the rescue.
The developers are overall a stellar bunch of guys (and girls). To those who helped, reluctantly or otherwise, I say Thank you. It was noble of you to take time away from your own projects to help a doddering old amateur develop a game program that would be lucky to get .01% of the playership.
The admins here are awesome. Most have personally thanked me for my contributions. Pleasant admins are the exception to the rule. At most game sites the admins are dimwits who take pleasure in lording over the designers.
To me, designers are the apex predators. Selectors (developers) play an important role but are decidedly lower in the food chain. In my case, I wear a designer hat with a little developer feather in the band. My specialty, the naturally finite (no superko etc.), decisive abstract, is the highest form of a game.
Other designers I admire include Michael Amundsen and Alek Erickson. I view Michael as the current torch bearer in this thin sliver of the design universe we've found ourselves in. Alek has collaborated with Michael on many designs. I like Christian Freeling. He's been around for a long time designing Chess and Checkers variants.
There aren't many shrink-wrapped games I like. Azul for example, popular though it is, totally misses me.
I've lived in Mongolia since March 2019. I lived in California for 20 years before moving here.
Article about me:
https://www.abstractgames.org/marksteere.html
Article by me:
https://www.abstractgames.org/finitude.html
Mark Steere Games chat: https://discord.gg/feCAeKxyxD
LeSteffen
Games developed: Timeline Twist, Kami, Battle Spirits Saga, Farm Club, D.E.I.: Divide et Impera, Loco Momo, Sagani, Citadels, Tiny Turbo Cars, Codex Naturalis, Evergreen, Word Traveler, Carcassonne: Hunters & Gatherers, Splito
vincentt
Games developed: Caverna, Agricola, Barrage, Nidavellir, Memoir '44, The Builders: Antiquity, Equinox, Altered, Dice Forge, The Crew: Mission Deep Sea, Ark Nova, The Builders: Middle Ages, Number Drop
Let's roll :)
apollo1001
Games developed: Carcassonne, Mammalath, Tapestry, Sapiens, Happy City, Buttons, Potion Explosion, Nine Men's Morris, Veletas, Keyflower, Exploration: Warzone, Trio
A-dam
Games developed: Yahtzee, Circle of Life, The King's Guild, Wastelandia, Blooms, Mattock, Penny Press, Medo, Hypnosia, Marram
Sourisdudesert
Games developed: Alhambra, Dungeon Twister, Carcassonne, In The Year of the Dragon, Stone Age, Donuts, Race for the Galaxy, Abalone, Lost Cities, Hack Trick
Let's be serious: it's a game.
Galeelox
Games developed: Small Islands, Sahwari, Yokai, Rainforest, Maps of Misterra, Flowers, Scriptoria, Gosu X, Almadi, Amalfi - Renaissance
pikiou
Games developed: Quoridor, Quantum, Time Masters, Sobek, Metromania, Gear & Piston, Lords of Xidit, Tournay, The Palaces of Carrara
Adapted for BGA: Quoridor, Gear&Piston, Tournay, Time Masters, Sobek, Quantum, The Palaces of Carrara, Lords of Xidit and Metromania ^^
hersh
Games developed: Marco Polo II: In the Service of the Khan, The Voyages of Marco Polo, Piepmatz, La Granja, Obsession, Dragon Castle, Tiny Farms, For Sale, Chocolate Factory
firgon
developpeur BGA si l'occasion se présente. Contactez-moi.
Games developed: Rauha, Boreal, Dice Hospital: ER – Emergency Roll, Planet Unknown, Hydroracers, Forest Shuffle, Colorado, OASIS New Hope, Gold’n’Crash
Auteur de jeux en herbe, Hydroracers ici. Etdeveloppeur BGA si l'occasion se présente. Contactez-moi.
GTSchemer
Games developed: Rift Valley Reserve, Challengers, Roll Into Town, Ghost At Home, Go Goa, EKONOS, SETUP, Strands, Lielow
Mizutismask
Games developed: Spot it, Get the MacGuffin, Festi’vibes, Just Desserts, Nimalia, Seasons, New York Zoo, Expeditions: Around the World
jordijansen
Developer of BGA games
Looking to get your game on the platform? Feel free to contact me for more info!
Games developed: Sky Team, Dog Park, Canvas, Cartographers, Quibbles, Fromage, Crypt, Forever Home
Avid BoardgamerDeveloper of BGA games
Looking to get your game on the platform? Feel free to contact me for more info!
DrKarotte
Games developed: Skat, The Ruhr: A Story of Coal Trade, Solo, Big Time Soccer, Ice Cold Ice Hockey, Sapiens, Stir Fry Eighteen, GORami
Stets auf der Suche nach frischem Löwenzahn...
bennygui
Joueur, Programmeur (sur BGA et ailleurs) et d'autres choses aussi. J'ai développé les adaptations BGA de Gold West, The Isle of Cats (L'île des chats), Bärenpark, Earth, GOLDblivion, Romi Rami et Draft & Write Records.
Games developed: Earth, Bärenpark, The Isle of Cats, Draft & Write Records, Gold West, Romi Rami, GOLDblivion
Gamer, Software Developer (on BGA and elsewhere) and other things too. Developed BGA adaptations for Gold West, The Isle of Cats, Bärenpark, Earth, GOLDblivion, Romi Rami and Draft & Write Records.Joueur, Programmeur (sur BGA et ailleurs) et d'autres choses aussi. J'ai développé les adaptations BGA de Gold West, The Isle of Cats (L'île des chats), Bärenpark, Earth, GOLDblivion, Romi Rami et Draft & Write Records.
Volker78
Games developed: Turn the tide, Pingimus, Elfenland, Rage, El Grande, Haiclue, Thurn and Taxis
XCID
Games developed: Boomerang: Europe, Schrödinger's Cats, Boomerang: Australia, Imhotep, Lucky Numbers, Fai-fo, Boomerang: USA
BGA developer of Lucky Numbers, Imhotep, Schrödinger's Cats and the Boomerang series (Australia, Europe, USA)
VinceS
Games developed: Murus Gallicus, Piraten kapern, Spades, That's Life!, Connect6, Hugo, Vulture Culture
tilalilalou
Games developed: Tzolk'in, Battle Sheep, Kingdomino, Through the Ages: A new Story of Civilization, Not Alone, Through the Ages
¯¯̿̿¯̿̿'̿̿̿̿̿̿̿'̿̿'̿̿̿̿̿'̿̿̿)͇̿̿)̿̿̿̿ '̿̿̿̿̿̿\̵͇̿̿\=(•̪̀●́)=o/̵͇̿̿/'̿̿ ̿ ̿̿
XiaoYi
Games developed: Similo, Spirits of the Forest, 15 Days, All In, Legend Raiders, Tang Hu Lu
千里之行,始于足下。
Morgalad
INCAN GOLD
TAKARA ISLAND
VEGGIE GARDEN
DRAGON KEEPER
TALUVA
SANTORINI
...and board game geek
Games developed: Taluva, Dragon Keeper: The Dungeon, Veggie Garden, Takara Island, Incan Gold, Santorini
Developer of:INCAN GOLD
TAKARA ISLAND
VEGGIE GARDEN
DRAGON KEEPER
TALUVA
SANTORINI
...and board game geek
MathCT
Games developed: Let's Catch the Lion!, High Season, SpellBook, Mythic Battles: Ragnarök, Undergrove, Biomos
stst
Games developed: Nautilus, Evolution, ONE, Go, Kalah, Pylos
Archduke
Games developed: Rest In Peace, Crime Zoom: A Dirty Objective, Polis: Fight for Hegemony, A Feast for Odin, Skull, Abyss
Rashly grab a demo for tabletop play (9)
Lunalol
Games developed: Talon, Unconditional Surrender! World War 2 in Europe, Quirky Quarks, Age of Champagne, The Great American Fox Hunt, Space Empires: 4X
quietmint
Games developed: Coup, Now Boarding, Hardback, Santorini, Taluva
marcgenesis
Games developed: Oh Hell!, Logger, Djambi, Gaïa, Celestia
paramesis
Games developed: Carnegie, Off the Rails, Stupor Mundi, Wingspan, New Frontiers
PaulCBirch
Games developed: Super Mega Lucky Box, Chimera Station, Go Nuts for Donuts, Dragonwood, Caboodle
pasko92
Games developed: River Valley Glassworks, The Shipwreck Arcana, On Tour, Roll to the Top: Journeys, boop.
Developer of boop., Roll to the Top: Journeys, On Tour, and other BGA adaptations. Send me a message if you're looking to adapt your game!
KuWizard
I am a Russian living in the UK. Would love to play some boardgames IRL!
Games developed: 3000 Scoundrels, Just One, Simplicity, BANG!, Martian Dice
Hi! I am a developer of Martian Dice and Just One, co-developer of BANG! and a very passionate boardgamer :)I am a Russian living in the UK. Would love to play some boardgames IRL!
RicardoRix
Hello...Hello..............Follow me.....
Great games, you might have missed:
Innovation.
Number Drop.
NXS.
The Battle for Hill 218.
Haiclue.
Martian Dice.
Not Alone.
Games developed: Commander Chess, Detective Poker, Finity, Palace, Saint Poker
BGA developer & Abe wannabe:Hello...Hello..............Follow me.....
Great games, you might have missed:
Innovation.
Number Drop.
NXS.
The Battle for Hill 218.
Haiclue.
Martian Dice.
Not Alone.
MGoulet
Games developed: Goblin Hood, Wizards of the Grimoire, Wizard, 13 Clues, Dungeon Roll
BGA Developer of Wizard, Dungeon Roll, 13 Clues and Wizards of the Grimoire
AmadanNaBriona
I implement games for BGA as a hobby.
Games developed: Perikles, The Lady and the Tiger (Doors), For-Ex, Trick of the Rails, In The Year of the Dragon
I am a collector with too many games on my Shelf of Shame.I implement games for BGA as a hobby.
BoltKey
My BGA projects:
Released: Draftosaurus, Lost ruins of Arnak
Beta: Squadro, Bug
Alpha: Snekagon,
Upcoming projects: Project L
Games developed: Lost Ruins of Arnak, Draftosaurus, Squadro, Bug
Game designer (Project L, Snekagon), developer, mid-euro player. My BGA projects:
Released: Draftosaurus, Lost ruins of Arnak
Beta: Squadro, Bug
Alpha: Snekagon,
Upcoming projects: Project L
Ginso
Games developed: Nova Luna, BANG!, Tichu, Praga Caput Regni
BaronFraser
Games developed: Bunny Kingdom, Crusaders: Thy Will Be Done, Automobiles, Dog Lover
Sir Heo
Games developed: That Time You Killed Me, Hadara, Glass Road, Mandala
Woodruff
Bon c'est pas grave on va s’ démerder…
Games developed: Tock, French Tarot, Innovation
Non non l'appelez pas ça s’ joue à 3 !Bon c'est pas grave on va s’ démerder…
adrienle38
Games developed: Turing Machine, Moon River, Botanik
cpasbanal
Co-dev of Burgle Bros.
Games developed: Luxor, Barbu, Burgle Bros.
Developer of Barbu, Luxor, HarbourCo-dev of Burgle Bros.
tsaunat
Games developed: Butterfly, LLAMA, Caravan
Alaskan board game enthusiast.
bartoleo
Games developed: Clans of Caledonia, Glass Road, Viticulture
wolmot
Games developed: Star Fluxx, Fluxx, Klaverjassen
ElNSTElN
Games developed: Iwari, DVONN, Tuned
We don't stop playing because we grow old; we grow old because we stop playing.
Ludovic
Games developed: Guildes, Bubblee Pop, Bombay
Un joueur :) .
ManaT
Games developed: Trike, Meridians, Lifeline
nicotacotac
Co-dev. of Federation
And maybe more to come... ;)
Games developed: Federation, Pook, Big Monster
Developer of Big Monster, PookCo-dev. of Federation
And maybe more to come... ;)
vurtan
Games developed: Road to 300, Framework, Applejack
Vater, Ehemann, Programmierer und Brettspieler aus Leidenschaft
Miwarre
Games developed: Flume, Konane, Dots and Boxes
MathieuV
Games developed: AVES, Turncoats, District Noir
xiongmao1298
Games developed: Quattuor Reges, The Wolves, Seven Knights Bewitched
Jimblefredberry
Games developed: Troggu, Phat, Solo Whist
PC23
Games developed: Yahtzee, Targi
JustinFernal
Games developed: CuBirds, Welcome To New Las Vegas
fafa-fr
Games developed: The Castles of Burgundy, Jump Gate
Inaofr
Games developed: Saint Petersburg, Stone Age
leocaseiro
Developer:
In the meantime, I also started making BGA games.
My first implementation is the 2 player variant for The Crew, Jarvis.
I really appreciate the help from the BGA Dev Community, thanks to Tisaac, Thoun, VictoriaLa, Vincentt, and Archduke.
I developed Tic-Tac Match, currently in Beta. a filler card game inspired by tic tac toe.
Games developed: The Crew, Tic-Tac Match
Working my way to being an Alpha reviewer (up to 700+ games).Developer:
In the meantime, I also started making BGA games.
My first implementation is the 2 player variant for The Crew, Jarvis.
I really appreciate the help from the BGA Dev Community, thanks to Tisaac, Thoun, VictoriaLa, Vincentt, and Archduke.
I developed Tic-Tac Match, currently in Beta. a filler card game inspired by tic tac toe.
ArchdukeDev
Games developed: A Feast for Odin, Crime Zoom: A Dirty Objective
docthib
Games developed: Great Western Trail, Dice Forge
Quinarbre
Games developed: Tash-Kalar, Colt Express
someguy590
Games developed: Troyes Dice, Rolled West
PiratJack
Games developed: Scopa, Trellis
ber00000
Games developed: ToeShamBo, Kabaleo
Sarix87
Games developed: Applejack, Framework
przemek88
Games developed: K2, MLEM: Space Agency
phobyjuan
Games developed: 61 Autumn leaves, Cat Café
Emanuele Ornella
Games developed: Soluna, Tea Time
Board game designer of games like Assyria, Byzanz, Pioneers and many others. I am also a software engineering.
Andy_K
Games developed: Nile, Eruption
Thalack
Games developed: Pax Pamir: Second Edition, Pax Renaissance
BoucleMed
Games developed: Next Station: Paris, 101: the match
Marcuda
Games developed: Fleet, Saint Petersburg
vaanatomic
Games developed: Alveole, Hive
Rincevent123
Games developed: Terra Nova, Terra Mystica
BLOIZO
Games developed: Hokito, Oxono
suzannap
Games developed: Sheep Boom Bah, Quinque
myriam9456
Games developed: SteamRollers, Hoarders
BanBan
Games developed: Trailblazers, Unrest
Badguizmo
Games developed: Sensei, Riftforce
Doctor Neo Cortex
Games developed: Exit Strategy, Ultimate Tic-Tac-Toe
https://youtu.be/-P08rTazu1U
JohnMothra
Games developed: Don't Go In There, Tucano
SwHawk
Games developed: Cosmos: Empires, Sensei
DargorX
Games developed: Castles of Caleira, Grand Bazaar
InfernalCoder
Games developed: Draft Cider, Splash Down
BrickRoadDX
Games developed: Lifeline, Dragon Bridge
PirateKitten
Games developed: Chicago Express, Paris Connection
shadowphiar
Games developed: Steam Works, Ponte del Diavolo
I play bass guitar and Euro board games. I go to Emmanuel Church and I helped design your phone's brain.
Fletcheese
---
Journey before destination
Games developed: Fika, Gizmos
When we hit our lowest point, we are open to the greatest change---
Journey before destination
QWERTY_Already_Taken
Games developed: King of the Pitch, Penalty Challenge
Aelux
Games developed: Splash Down, Draft Cider
w3r3wolv3s
Games developed: EVL, NXS
konnok3
I like to play games very much, but I'm not a good player.
Games developed: cucco, Hachihachi
Japanese boardgame player.I like to play games very much, but I'm not a good player.
Tabaskov
Games developed: Bamboozle, Cubosaurs
pdw3
Games developed: Forks: 2nd Edition, Tapas
Sometimes I write games for BGA in my spare time.
Idsky
Games developed: Factum, Quantum
galehar
There's still a lot to do.
Games developed: Race for the Galaxy
I have taken over the maintenance of Race for the Galaxy. While I didn't wrote the original implementation (it was sourisdudesert), I fixed tons of bugs in the expansions and added many improvements to the interface.There's still a lot to do.
JumpMaybe
Games developed: 7 Wonders Duel
arleq1
Games developed: Hanabi
bidulpik
Games developed: Backgammon
bmcfluff
Games developed: Lost Cities
T_Law
- Connect Four
- Kalah
- Werewolf
- Hanabi
- Carcassonne
Games developed: Connect Four
Favourite Games:- Connect Four
- Kalah
- Werewolf
- Hanabi
- Carcassonne
Harkle
Games developed: Bandido
ophelopède
Games developed: Bandido
Gumbzy
Games developed: Space Base
BrianHanechak
Games developed: Koi-Koi
kermitfrog
Games developed: Innovation
Micah Stairs
Games developed: Innovation
Innovation developer
lordmcfuzz
highest innovation elo? 460 (78th) ->220726
highest vectorace elo? 391 (14th) ->221028
highest wingspan elo? 319 () ->231106
highest wingspan score 100, bonus points 29
ranks not tied to elo/date, just when I notice
Games developed: Innovation
I love innovation and am part of the volunteer dev teamhighest innovation elo? 460 (78th) ->220726
highest vectorace elo? 391 (14th) ->221028
highest wingspan elo? 319 () ->231106
highest wingspan score 100, bonus points 29
ranks not tied to elo/date, just when I notice
Nanaki404
Games developed: Belote
Acerbic
Games developed: Agricola
Ixxar
Games developed: Hive
MikeIsHere
Games developed: Cribbage
__wiz__
Games developed: Abandon All Artichokes
I co-implemented 'Abandon All Artichokes' on BGA.
rojoMojo
Games developed: Abandon All Artichokes
Guillaume0385
Games developed: Papayoo
joeeoj
Games developed: Quarto
Alex_erson
Games developed: Fluxx
ch huang
Games developed: Noir: Killer versus Inspector
Tanguy_D
Games developed: Marrakech
bhauman3
Games developed: Tranquility
CuriousTerran
Games developed: Via Magica
emanueles
Games developed: Machiavelli
baritonehands
Games developed: Burgle Bros.
Valawala
Games developed: Perudo
Dosychev
Games developed: Red7
MrTerriFy
Games developed: Red7
JoeProgram
Games developed: Copenhagen
RavingWanderer
Games developed: Hand and Foot
ZPolansky
Games developed: Battle of LITS
DrNob
Games developed: Flaming Pyramids
Author and Programmer of Flaming Pyramids
tutchek
Games developed: Thurn and Taxis
fa81
Games developed: P.I.
Histibidi
Games developed: 99 (addition card game)
MutantPigeon24
Developed:
- Chromino
I'm current working on:
- KAWA (Alpha)
Games developed: Chromino
Hi all 👋 I'm a volunteer developer for BGA and enjoy adapting board games onto the BGA platform for all players to have fun on.Developed:
- Chromino
I'm current working on:
- KAWA (Alpha)
jephly
Games developed: Letter Tycoon
Developer of Letter Tycoon
alkinor
Games developed: Dice Hospital
blackgambas
Games developed: Koryŏ
absurde12
Games developed: Koryŏ
vinayakr
Games developed: Tichu
dashwood314
Games developed: Tichu
I am a web developer and love playing Tichu.
Tof63
Games developed: Reflection
I made a browser extension for BGA. Learn more here: https://boardgamearena.com/forum/viewtopic.php?t=30509
neslinesli93
Games developed: Briscola
yannsnow
Games developed: Cacao
ExtraPaul
Games developed: Cacao
Développeur informatique, a découvert les jeux de société depuis peu.
Kennyyy
Games developed: Hex
ChsLed
Games developed: Cardiceo
Trompetenhut
Games developed: Teotihuacan: City of Gods
jeffdi
Games developed: Forbidden Island
domee
Games developed: Senet
Sandram
Games developed: Neutreeko
chriskang
Games developed: Chinese checkers
Sydnique
Games developed: Onitama
cora89
Games developed: Cinco
BlackBeholder
Games developed: Bobail
CraWleR
Games developed: Quantum
radu124
Games developed: Keyflower
quaresma95
Games developed: President
lyconide
Games developed: Quantik
trimall
Games developed: Dingo's Dreams
giron1950
Games developed: Yokohama
dhau
Games developed: The Battle for Hill 218
Software Developer and lover of all types of games from Sydney, Australia
Tbaggi
Games developed: Donuts
wucnuc
Games developed: Xiangqi
Lilzer7
Games developed: Whist 22
yuke 0x0
Games developed: Illustori
thinkb4coding
Games developed: Crazy Farmers
Jinnh
Games developed: 8 Masters' Revenge
ericmcsween
Games developed: Fairy Trails
robinzig
Games developed: Deus
xnedkx
Games developed: Four Color Cards
https://xnedkx.github.io/games.htm
agrypelago
Games developed: Diced Tomatoes
gkz
Games developed: Mapmaker: The Gerrymandering Game
mavit
Games developed: Mijnlieff
Kasmilus
Games developed: Cloud City
thenmal
Games developed: Tigris & Euphrates
Crazyboog
Games developed: Poker Texas Hold'em
WetDogIsHappy
Games developed: Railways of the World
Spukyta
Games developed: Dinosaur Tea Party
I've developed the BGA adaptation for Dinosaur Tea Party
AaronPacker
Games developed: None Shall Pass!
KendraPacker
Games developed: None Shall Pass!
GoDodyGo
Games developed: Liverpool (Cozy Oaks) Rummy
VanHlebar
Games developed: El Grande
HQ063
Games developed: Geek Out! Masters
Geek, nerd, freak, terco y vago. Web & Desktop Developer. Adicto a Internet. Vivo la vida de a 140 caracteres a la vez.
Xom
Games developed: Oh-Seven
Oh-Seven developer
ggohierroy
Games developed: City of the Big Shoulders
Tirix
Games developed: Expedition: Northwest Passage
Josten
Games developed: Caravan
Ottoreg
Games developed: Boss Quest
ShaPhi7
Games developed: Linkage
The board can't be flipped when it's online
fistachos
Games developed: MLEM: Space Agency
Elliot K
Games developed: Uptown
Enguerrand_P
Games developed: Yoxii
Rudolf
Games developed: Dark Agent
Hellllllloooooooo!
jonsmiley
Games developed: Nanga Parbat
Coolroo
Games developed: The Wolves
locerol
Games developed: Ginkgopolis
ginn5j
Games developed: 24/7: The Game
st41116
他的自介不能信!!!
Games developed: Soulaween
晴兒是可愛但愛說謊ㄉ桌遊大神~~!他的自介不能信!!!
YEEDA
Games developed: Soulaween
vincenzobara
Games developed: Kulami
Loenix34
Games developed: Dinner In Paris
Matthias23
Games developed: Bandada
Hebraz
Games developed: Mascarade
adela82
Games developed: The Jelly Monster Lab
tet2brick
Games developed: Tiwanaku
Jonathan2004
Freelance BGA games Developer as "joesimpson": some games are in alpha,
1 game is LIVE
Games developed: Flip Freighters
Software Developer,Freelance BGA games Developer as "joesimpson": some games are in alpha,
1 game is LIVE
daikinee
Games developed: Assyria
Brainchild
Games developed: A Fistful of Gold
Insatiable euro-gamer and occasional BGA developer
Gyasi
Games developed: Gangsta!
Kwiss44
Games developed: Gangsta!
Discover Gangsta!, the first game created by Schmeta Games, a brand new game publishing company from Belgium: https://www.schmetagames.be/en/gangsta.php
TheBoot
Games developed: Homesteaders
forbiddenlimb
Games developed: Good Cop Bad Cop
tarini
Games developed: Florenza: The Card Game
http://www.giocareinscatola.it
Blccdy
Games developed: Tiny Epic Defenders (Second Edition)
Babamots
Games developed: Homeworlds
Not much to look at but occasionally good for a laugh.
QuasarDuke
Games developed: 99 (trick-taking card game)
Seytonia
Games developed: Praga Caput Regni
Alex_tgiu
Games developed: Bao la Kiswahili
I love board games since childhood. And since school, we have a weekly board game evening going, since about 10 years even with web based result protocol. When Covid changed the world, it also changed our boardgaming and we discovered BGA, which is since then our weekly gaming place. Besides that, also my family likes to play board games, in real and on BGA, so I'm quite happy about it! And being a software engineer, it gave me the chance to publish a game myself: https://boardgamearena.com/gamepanel?game=baolakiswahili
Dragonrouge
Games developed: Once Upon A Forest
Feunisher
Games developed: Con Sonar!
eoincos
Games developed: Dice Summoners
Board game designer from Decking Awesome Games (https://www.dag.irish/)
yupika
Games developed: Kmakici Family's greatest teatime
Part-time game designer, part-time translator, part-time reviewer, part-time chikuwa and tiramisu lover, and part-time world peace thinker.
Nico_75
Games developed: Las Vegan
Nico_KYF
Games developed: Las Vegan
v_k_k
Games developed: Herrlof
Ramanel
Games developed: Gift of Tulips
developgame
Games developed: Crazy Eights
luco22
Games developed: Yokai Septet
Polymorphism
Games developed: The way to Juliet
LaszloK
I like discussing.
I don't like arguing.
I enjoy the fact that there isn't a single correct way to play Hanabi (or pretty much any other game, for that matter).
Games developed: Hungarian Tarokk
Favourites: Tarokk, Hanabi, Agricola.I like discussing.
I don't like arguing.
I enjoy the fact that there isn't a single correct way to play Hanabi (or pretty much any other game, for that matter).
SteveD123
Games developed: Robots Ate Our Pizza
Bids
Games developed: Bids
I'm the developer of the Bids card game. You can find my game here on BGA. If you have questions about the game, feel free to ask
ChazM
Games developed: Jump Gate
Grunt_the_Clever
Games developed: Zener
thebosz
Games developed: Eminent Domain: Microcosm
xevizero
Games developed: Newton
junibegood
Games developed: Canosa
Malbroug
Games developed: Drones vs Seagulls
Silae
Games developed: EpiZodiak
douze12
Games developed: Le Dernier Peuple
grid
Games developed: Thrive
I'm Martin Grider, board game designer and video game developer. My game development blog is chesstris.com, games you can buy at abstractpuzzle.com.
philou511
Games developed: Thrive
Crystalline Cat
Games developed: VEGEtables
TomFCG
Games developed: Kraken Up
Lauwqui
Games developed: Pook
cosmosch
Games developed: Sparts
Brederic
Games developed: Remember When
Avid follower of Christ, husband, father and gamer. I developed Remember When here on BoardGameArena.
Shadeviper
Games developed: Pond
TheRift289
Games developed: Pond
diwwib
Games developed: Splash Down
disu
Games developed: Trusis
Developer and creator of Trusis, a simple murder party game now available on BGA!
Shun91
Games developed: Hidden Leaders
gilthe
Games developed: Japanese (Riichi) Mahjong
Sean Ross
Games developed: Vidrasso
salty-horse
Games developed: Vidrasso
hymnal
Games developed: Mutant Crops
cheval_raye
Games developed: Coin Age
Razvogor
Games developed: Biyi
Yupa
Games developed: Shogun
Pikrass
Games developed: Shogi
arustleund
Games developed: Caribbean All Fours
DonSchwarz
Games developed: Lineae
Nierin
Games developed: The Nine Domains
Ianizer
Games developed: Pedro
Sylle1
Games developed: Okanagan: Valley of the Lakes
RyTracer
Games developed: Reflections in the Looking Glass
TyrenDe
Games developed: Tortuga 1667
Shazzypaz
Maintaining Space Base on BGA.
Games developed: Kingdoms
Retired. Play lots of pickleball and love to cook (anything and everything, simple to gourmet).Maintaining Space Base on BGA.
Nisterius
Games developed: Grosstarock
I love traditional card games - especially Tarot games. Feel free to hit me up for one!
oboulland
Games developed: Divercité
dudi2
Games developed: Mü
bbmiKii
Games developed: Megalomania
Bananani
Games developed: Blaze
giantroach
Games developed: Tholos
Benjamin Roucayrol
Games developed: L'Oracle B.A-BET
Pingpetrus
Games developed: L'Oracle B.A-BET
Yu-wolf-or-Oru
Games developed: TriATri
Gabriel Sagarzazu
Games developed: KQJ
NFranklin
Games developed: Starship Merchants
mandrel
Developed Calypso (currently in beta)
Games developed: Calypso
Cards, but also sometimes not cards.Developed Calypso (currently in beta)
Deiussum
Games developed: Minnesota Whist
Matthias X
Games developed: Raubbau
Morphus
Games developed: Ynaros Fallin
brunnyer
Games developed: Grund
Don Kiwi
Games developed: Quintus
Translators (in your language)
(Translators with more than 100 validated strings)
N_Faker
English
ufm
English
ThierryC
English
Giordano Bruno 1974
English
Philoupino
English
Een
English
dfmchfhf
English
Liallan
English
ckwatt
English
Sourisdudesert
English
xate
English
FanCarcassonne
English
kevan
English
qwertasdfg
English
AuroraGamesFr
English
RonaldMelodie
English
Clavariag
English
dhnyny
English
TheArchduke
English
Lirtis
English
cigma
English
Celaena
English
svrr
English
Earthenbulwark
English
Nastaa
English
jmcl99
English
Thomas
English
AlexD
English
janlugt
English